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Master of Air

(image)

He is the fastest mage in the era. When he is under attack, he creates a powerful hurricane which is very good protection againstpierce attacks.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mage of air
Advances to:
Cost: 48
HP: 50
Movement: 10
XP: 100
Level: 3
Alignment: neutral
IDI8 enlightened_master_of_air
Abilities: skirmisher
(image)short circuit
fire
12 - 1
melee
(image)thunder
fire
9 - 3
ranged
magical
Resistances:
blade100%
pierce90%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water-100%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water-100%
Snow-100%
Swamp-100%
Village-100%